STREET BRAWLS.
PAINTED LEGENDS.

A competitive PvP deck-building fighting game. Manage your stamina, control the grid, and awaken your Chi to tear reality apart.

The Hook

Matches begin as gritty, stamina-driven street brawls relying on strict footwork and boxing fundamentals on a 7-space grid. But as fighters exchange blows, they generate Chi.

Cap your Chi reservoir, and the rules of reality shatter. The concrete world dissolves into a vast Sumi-e ink wash landscape, unlocking gravity-defying, screen-painting Wuxia ultimates. You aren't just managing a hand of cards; you are managing physical space, reading momentum, and building toward a mythical climax.

► The Gauntlet Loop

  • Draft: Build your engine between matches in the Dojo. Unlearn sloppy cards by burning them in the incense brazier.
  • Fight: Out-space your opponent in Best-of-3 bouts. Health resets, but Chi persists.
  • Ascend: Win 7 matches flawlessly to earn a Grandmaster Token and queue as a 1v3 Raid Boss.

Tactical Grid Combat

Positioning is your greatest weapon and your strongest defense.

1

The 7-Space Grid

Combat takes place on a linear board. Movement is baked into cards. A Range 1 Hook will completely whiff if the opponent plays a Backstep. Control the center to control the match.

2

Strong Side vs. Blindspot

Characters have a directional facing. Vault over your opponent to attack their back. Hitting the Blindspot bypasses standard defensive cards and triggers massive damage multipliers.

3

Active Defense

No solitaire combos. Taking damage fills your Stagger Meter. Hold Combo Breaker cards in your hand to discard on the opponent's turn, instantly interrupting their attack chain.

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The Artistic Vision

A visual dichotomy. Experience the harsh angles of the city streets before tearing reality open into a timeless ink wash.

CONCRETE

The Concrete Layer

Neon, rain, and raw physics. The foundational arena.

AWAKENING

The Ink Wash

Reality shatters. Physics bend to the legend.

Art Direction

Crisp cel-shading meets the anatomy of escalation.

2.5D Cel-Shaded Silhouettes

Because spacing and the 1D grid are so critical, the characters need incredibly readable silhouettes. Hyper-realistic 3D models can get muddy when zoomed out.

The game relies on crisp, cel-shaded 2.5D models with thick, comic-book-style ink outlines (similar to Guilty Gear Strive or Sifu). This ensures facing direction and hitboxes are instantly recognizable.

The Cards: Anatomy of Escalation

The card UI isn't static; it reflects the journey from a novice street brawler to a Wuxia master.

Snap Jab

Range 1. Deal 2 DMG.

Type: Opener // Cost: 1

Basic Cards

Openers & Links. Designed to look like dog-eared training manuals or anatomical sketches on parchment. The art is confined strictly inside the muted wood, rusted metal, or simple leather frames.

Heaven's Fall

Range 1. Deal 12 DMG. Shatter Stagger Meter.

Ultimate // Cost: 10 Chi

Wuxia Ultimates

The High-Chi Finisher. When drawn, it visually commands the hand. The artwork completely breaks the frame using vibrant, explosive Sumi-e brushstrokes in stark reds, golds, and jades.

Fighters & Arsenal

Three distinct philosophies of combat. Endless deck-building possibilities.

The Precision Tactician

"The Silk Thread"

Corporate fixers and elite bodyguards. They fight in bespoke suits in high-rise parking garages, treating combat as a sterile, mathematical equation of spacing and angles.

1
Counter-Opener

Calculated Intercept

Range 2-3. Deal 1 DMG.

Interrupt: If played during the opponent's forward movement, deal 5 DMG and halt their momentum.

The Systems Builder

"The Engine"

Factory workers and underground pit fighters. They treat the body like a machine, chaining strikes together like pistons firing on an assembly line. Constant, relentless pressure.

2
Combo Link

Piston Hook

Range 1. Deal 3 DMG.

Engine Rev: If this is the 3rd card played this turn, refund 1 Stamina and draw a card.

The Grappler

"The Concrete Mountain"

Bouncers, dock workers, and enforcers. They are the undisputed kings of the heavy, brutal street fights. They rely on pure physical dominance and utilizing the edges of the grid as weapons.

3
Finisher / Throw

Alleyway Suplex

Range 1. Deal 6 DMG.

Wall Splat: If this attack forces the opponent into Space 1 or 7, deal an additional 4 DMG and Stun them.

Play The Web Demo

Experience the core loop. Manage distance, execute combos, and trigger the Awakening.

Tip: Click the "Auto-Play" button inside the demo to watch the AI simulate a full match.
P1

The Challenger

20 HP
Your combatant. Manage Stamina and position to execute combos.
Stamina
Stamina is spent to play cards. Refills to 5 at the start of your turn.
Chi
Chi is earned via Finishers. Reach 10 to trigger the Wuxia Awakening!
CPU
20 HP

Master

The rival Master. Intelligent, reactive, and relentless.
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Current Hand